#ifndef __CE_ASSET_READER_ASSETREADERSTATICMESH_H__
#define __CE_ASSET_READER_ASSETREADERSTATICMESH_H__

#include <math/color.h>
#include <asset/assetreader.h>

class ceAssetReaderMesh : public iAssetReader
{
	CE_OBJECT
private:

public:
	ceAssetReaderMesh ();

	bool CanRead(ceEngine *engine, ceAssetTypeID type, const ceAssetLocator &locator);

	ceRef<ceAsset> Read(ceEngine *engine, ceAssetTypeID type, const ceAssetLocator &locator);
};

#endif /* ! __CE_ASSET_READER_ASSETREADERMATERIAL_H__ */

